Complete descriptions of all the graphics after the link. Enjoy!
This is the complete list of all the graphics. Since it was a space game, the number of tile sets is rather limited. We originally built the game map as a big bitmap that stuff was randomly blitted to. It had super smooth scrolling and pretty decent physics.
- ActGrid: Spawn point for player's ship
- Barrel: Repulses the players ship if it gets near
- Base: Spawn enemy drones
- Beacon (Destroyed, Searching, Red Alert) Sensor that looks for any enemy
- Beacon2: Alternative sensor type
- Blood: Splots of animated blood if you kill a space man.
- Bomb1: Classic pulsating bomb. Exploded with great force, inevitably.
- Bship: Battleship with cool rotating turrets. This thing was 3 times as large as your ship!
- Bubble: What the hell?
- Bullets: 6 types of bullets, each with 3 levels of power.
- More bullets: Powerups and different color bullets for rock, paper, scissor attacking action.
- Canister: The crate lives! Holds powerup, naturally
- Cargo1: Ook? Alien nasty.
- Cargo1b: Alien nasty damaged
- Cargo2: Another cargo ship
- Check: Checkpoint. When the player reaches this checkpoint, they regen from this location.
- Crystal1: The cash of the game. The evil drones use this to make the Killer.
- Crystal2: You have to realize that we didn't have the ability to rotate things easily. This was a radical attempt to create 16 rotational positions. 8-bit technology at it's peak.
- Debris: The stuff that spews out when an asteroid is mined by drones
- Debris2,3: More of the same.
- Doomsday: Think of this as very nasty big bomb. If you hit it, the entire screen went 'foomp' and no more little player.
- Drone: These little fellows run about gathering crystals in order to build the Killer. They'll orbit an asteroid, fire at it until a crystal appears and take it out.
- Drone2: A more efficient type of drone
- Exhaust1, 2, and 3: This flame comes out the back of a spaceship.
- Explode1, 2, 3, 4, and 5: Ah, the glory of highly animated explosions with 1-bit alpha.
- Face1: This fellow was the store keeper when you bought upgrades.
- Factory: An enemy installation that made drones
- Factory2: An enemy installation that made super drones
- Factory 3: This is where the Killer was built.
- Factory 4b: This is where the mini-Killer was built.
- Flame: Fireballs stolen from Mario, no doubt
- Flamer: Everything you need to make a flame thrower of death and burnination
- Font: I'm in awe. Font with *high light selection*
- Formref1: Reference on how formations worked. Galaga, move on over.
- Gamemenu: The basic menu for the game. Check out those gears.
- GravBcon: A gravitational beacon that sucked the player towards the deadly rocks.
- GravGrid: Bubbles in space that acted as a simple form of terrain. Very fun.
- Guard: These trigger happy campers guarded the drones. No one ever said plot was important to video games, dammit.
- Gun: It looks more like a blimp, but this fired out little round bullets in streams.
- Hiscore: Enter your name, record your score. If we had come out a few years later, we would have licenced some sweet Tony Hawk punk/death/metal sellout music for this screen.
- Hunter1, 2: Attackers that come straight at you.
- Items: All the great powerups you could get. I have no clue what they do, but I like shiny things. (Let's see: Generators to improve energy recharge, shields, health, rubber duckies, various weaspons, and the Amiga Checkmark)
- Junkdrtst: Energy gates
- Joystick: Back in the day you needed to calibrate your joystick. These are the interface graphics.
- Junk: Destructable junk that acted as mazes for the level. You could blow holes in it...cause that's fun.
- Keyboard: Keyboard configuration
- Killer: Ode to Sinistar, my ass. Talk about exact copy. This happy looking fellow was a pain in the arse once he came to life.
- Killer2: The mini-killer. Not quite a munchkin, but still damn sexy. His eyes would slowly come alight as he was built. He could also split apart when he was built.
- Knife: Um...seems rather morbid.
- Launcher: Another enemy ship. This one flew around spawning little ships
- Mage: A logo for our team
- Main: The intial interface. We went with a much more minimalist look in the end.
- Main2: The final minimalist UI
- MainMenu: Yet another menu template
- Mine: These fellows floating around caused mucho pain
- Missle: Hmm. Sloppy, sloppy. The high light is off in the lower left corner.
- Mouse: UI for selecting mouse control.
- Names: All the cool folks in our development team. I still talk to Leinad (music), and wReam (Hmm...what did he do?) and Zoombapup (programmer...he ended up working on Worms for ages)
- Nebula: Gotta have background graphics
- Options: The options screen. In the end, it is all about 'Exit to DOS'
- Pointer: The mouse pointer. It changed when you clicked.
- PShip2: The player ship. I spent time on the 16 rotational animations so that it would be smooooothy. Like the fine inner thigh of a lovely amazonian princess right after a day of mudbaths and waxing. I was such a proud young artist.
- Rock: An asteroid that contains crystals and be blown to smithereens.
- Ship: One of my first attempts at 3D graphics. This took ages to render on a pirated copy of 3ds running in the old computer lab. I think we ran it on the fastest machine on campus, a 486.
- Ship2: Sweet!
- Ship3, 4, 5, and 6: Enemy! (Really, all the explanation that was needed)
- ShipGun: Imagine this...a ship with a rotating turret. Man, that would be so cool.
- Smasher: Ever have those days when the programmer laughs and laughs and laughs at you? This enemy had an animated energy ball on a chain. Add some primitive physics and you put that little cutie from Kill Bill to shame.
- Spaceman: When certain ships where destroyed, little guys fell out. They really only existed to be shot. I think I stole the idea from the joy of running over little people in the Amiga game "Firepower."
- Spacestor: If you made it here, you could buy cool stuff
- Spike: Dangerous walls
- Store3: The interface for the store.
- Sun: The central sun that all this junk floated around. If you fell in, you got hurt. Flares flew out of it periodically.
- Teleport: A jump gate between sections of the map
- Test1: A mockup showing the store in action
- Test2: A mockup showing the game in action
- Warp: No clue
- Wave: A giant gun that fired huge waves of fire at the player.
- Worm: A squirmy worm creature.
And I'm spent.