Tuesday, February 14, 2006

Valentine's Day 2006


Every year I paint a valentine card and share it with as many folks as possible. Pass it around. I love this holiday, despite the commercial nature, the insane pressure to purchase the perfect set of truffles, and the long lonely night that awaits too many.

It occurred to me that none of this really matters. February 14th is a day that is a simple excuse to do something nice for someone else with no thought for yourself. Everyone has a small talent that is worth sharing...everyone has the chance to bring a smile to another person's day.

Such sentiments may seem cheesy as all heck. And they are. There is honestly nothing worse than living your life without a bit of good natured silliness. So load yourself to the gills on candy hearts and dark Belgian chocolate and unleash the love. Bake someone a cake, Pedro-style. Send flowers to your mailman and compliment him on his shorts. Dance at work. I guarantee that someone will crack a grin. Even if it isn't a strip-o-gram.

Of all the holidays, I humbly submit that Valentine's Day is the holiday that best matches the heart of game design. It turns out, you see...that your job is to create the world's best valentine. Game developers are in the fundamental business of bringing joyous pleasure to others.

The best games, many of which are admittedly not yet written, celebrate relationships, joy and giving. We aren't there quite yet, but if the marriages on WoW and the deliciously lost Mario Kart races with our significant others are any indication, we are on the right path.

You know, I am just dying for one of those diabetically huge sugar cookies smothered in thick, pink frosting. With sprinkles...can't forget the rainbow sprinkles.
Danc, Game Cupid