Interior Tile Set
Village Tile Set
For the time, these were rather high tech.
- The shadow tiles had a total of three levels of transparency built in so that you could get a deliciously extravagant soft shadow. The plan was to have some sweet assembly code that shifted our 8-bit palette by different amounts for each indexed shadow color. Soft shadows weren’t even a buzz word at that point.
- You could have objects on top of other objects. Instead of drawing a table tile with a candle drawn into it, the candle could be a separate object layered on top of the table.
- They were drawn in Painter 2.0 using a pressure sensitive tablet. They were my first graphics drawn in Painter. I never went back to Deluxe Paint again. :-)
You’ll need to chop these up into the various pieces and then knock out the transparent color. It is a bit like a jigsaw puzzle, but it follows the same basic pattern of my other tiles sets. You can use the test pictures posted on this page to see if you are fitting everything together correctly.
I’d imagine that if you are making a 2D game with any sort of wilderness or villages, these would be an ideal starting place and are a lot less painful than tracking down a competent artist. As always, these tiles are free to be used in whatever projects you desire. (I need to get a copyleft license available at some point.) If you do use the graphics, drop me a note. I love hearing about projects.
Download the files here (1.89MB)