Monday, December 4, 2006

Sprawl: The world's first public Silverlight game


A little casual game design of mine called Sprawl finally made it out into the big wide world. I started building the graphics and brainstorming on the concept after playing an elegant board game called Hey, That's My Fish at Project Horseshoe.

Pete, my old compatriot from Anark, was looking for a game design concept to turn into sample game for the Microsoft WPF/E samples they launched this Monday. He actually made it work with AI and everything. WPF/E (aka Silverlight) is a lovely little web platform that Microsoft announced last year. It is in the early stages, but I have high hopes. I've also been working with Harold on a sexy DirectX version, but since he is building his uber engine from scratch, it isn't quite yet ready to share.

The game is a simple turn-based strategy game involving the capture of resources and the containment of enemies. If the response is good enough (and the programmer willing), there are quite a few more features I'd like to add.
Whoever beats every level gets a cookie. It is very possible to win, just incredibly hard.

take care
Danc.

PS: Most of the game graphics were created in another product I'm designing called Expression Design. I'll try to post the source files for the artwork at some point on the site. I don't tend to talk about work too much on my blog, but there is a trial available.

Edit: Noted that the player does in fact run nicely on both Firefox and Mac. Tis, true.