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Welcome!
You've found a rare treasure trove of readable, thoughtful essays on game design theory, art and the business of design.
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"[...] probably the most interesting article I've ever read." Tycho from Penny Arcade
Nintendo Innovation Strategy
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About Me
Daniel Cook
I've been a game designer, pixel artist, toolmaker, physicist and MBA. My first job in college was on a game called Tyrian at a tiny company called Epic Megagames. These days, I'm the Chief Creative Officer at
Spry Fox.
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Blog Archive
▼
2012
(1)
▼
January
(1)
The Real Triple Town available on iOS and Android
►
2011
(12)
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November
(1)
Plagiarism as a moral choice
►
October
(3)
Panda Poet: My most social design
Steambirds: Survival Mobile
Triple Town Beta (Now with Bears)
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July
(1)
Shadow Emotions and Primary Emotions
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June
(1)
Realm of the Mad God Released!
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May
(2)
A blunt critique of game criticism
Game Design Logs
►
April
(1)
What the heck happened to Clippy? Ribbon Hero 2 r...
►
March
(2)
GDC 2011: The Game of Platform Power
List of Game Artists
►
February
(1)
The Declaration of Game Designer Independence
►
2010
(14)
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December
(3)
Happy 2011: Celebrating frontiers in Game Design
Story as evolutionary success or failure lessons
Steambirds: Survival: Goodbye Handcrafted Levels
►
November
(2)
Steambirds: Now out for iPhone, iPad and Android
The Cutest Kindle Game Ever: Panda Poet
►
October
(1)
Triple Town released for the Amazon Kindle
►
September
(1)
Announcing Spry Fox (my happy new company)
►
August
(1)
Visualizing the Creative Process
►
May
(1)
Wordcamp 2010: Why we turned Microsoft Office into...
►
April
(1)
Goodbye lostgarden.com. (Hello www.lostgarden.com...
►
March
(2)
GDC 2010 Slides: Convergence of Flash Portals and ...
At GDC 2010
►
February
(1)
Steambirds: Why indie games are good for fans
►
January
(1)
Ribbon Hero turns learning Office into a game
►
2009
(17)
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December
(2)
Happy Holidays 2009!
Game design as government
►
November
(2)
Three False Constraints
Testosterone and Competitive Play
►
October
(1)
Flash Love Letter: The Music Video?
►
September
(1)
Speaking at GDC Austin
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August
(1)
Flash Love Letter (2009) Part 2
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July
(2)
Bunni Beta and Casual Connect
Flash Love Letter (2009) Part 1
►
June
(2)
My top secret reading list
Engineering Emotions: More predictions come to pas...
►
April
(1)
Bunni Sneak Peek
►
March
(3)
Danc's Miraculously Flexible Game Prototyping Grap...
Game design in 2020
What is your game design style?
►
February
(2)
Review of "The Art of Game Design" by Jesse Schell...
Project Horseshoe: Multiplayer Game Atoms
►
2008
(25)
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December
(2)
Fishing Girl Prototype results
Post-it note design docs
►
November
(3)
Tidbits from the garden
Project Horseshoe 2008: There and back again
Fishing Girl: Game Prototyping Challenge
►
October
(3)
Lostgarden Podcasts
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September
(1)
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2007
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December
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(1)
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2006
(46)
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2005
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