tag:blogger.com,1999:blog-11719805.post112066171494341910..comments2023-11-03T01:45:11.288-07:00Comments on Lost Garden: Space Crack: Starting the game and ending the gameDaniel Cookhttp://www.blogger.com/profile/10437870541630835660noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-11719805.post-73385333506354199122007-06-01T01:15:00.000-07:002007-06-01T01:15:00.000-07:00The effectiveness of simple game designs was demon...The effectiveness of simple game designs was demonstrated well in Battle for Wesnoth. The game design had the rule, "a feature would be added only if [the designer] knew immediately how to implement it."Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11719805.post-1120938870726889682005-07-09T12:54:00.000-07:002005-07-09T12:54:00.000-07:00I was going to let you take care of the cut scenes...I was going to let you take care of the cut scenes. ;-) <BR/><BR/>I actually have a fun article coming up that talks about the use of plot within a game. You'd enjoy it (and perhaps even disagree with the fundemental premise. :-) So far I've figured out how to add romance, rivalry, revenge and a couple more major emotions to Space Crack. <BR/><BR/>-Danc.Daniel Cookhttps://www.blogger.com/profile/10437870541630835660noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-1120774994125250962005-07-07T15:23:00.000-07:002005-07-07T15:23:00.000-07:00You need cut scenes!! ;-P--RayYou need cut scenes!! ;-P<BR/><BR/>--RayRaymondhttps://www.blogger.com/profile/07035842500415940617noreply@blogger.com