tag:blogger.com,1999:blog-11719805.post2860851519168618973..comments2023-11-03T01:45:11.288-07:00Comments on Lost Garden: Fishing Girl: Game Prototyping ChallengeDaniel Cookhttp://www.blogger.com/profile/10437870541630835660noreply@blogger.comBlogger46125tag:blogger.com,1999:blog-11719805.post-64087592795172911762010-11-08T03:34:37.524-08:002010-11-08T03:34:37.524-08:00I hooked a bird, but I only just began to play and...I hooked a bird, but I only just began to play and still have the first rod. What to do?? I think I'm stuck because I can't get the rod very far...Unknownhttps://www.blogger.com/profile/01387410105735348794noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-30366317741480688542008-12-22T20:55:00.000-08:002008-12-22T20:55:00.000-08:00I played the prototype found here:http://www.lunad...I played the prototype found here:<BR/><BR/>http://www.lunadrift.com/play/fishing-girl.html<BR/><BR/>Played it together with my wife, which was actually quite a big success since she does not ordinarily like games. The simple design and the music and atmosphere get a bonus for that!<BR/><BR/>However, I was very surprised at the narrative that emerged. After she got through fishing some of the medium and big fish, the ocean suddenly became sadder and sadder. I was definitely not expecting that level of realistic depletion in a cute and fun game like this.<BR/><BR/>I don't know if you intended this originally, but we could not finish the game because it was just too sad - the only options were catching the tiny defenseless little blue fish, or using a bomb lure (really?) on the poor shark that kept to themselves and didn't even kill anyone. We stopped at this point.<BR/><BR/>Curious how a fun game also brought a powerful message with it.iliahttps://www.blogger.com/profile/03164708178288425996noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-24081980213867068712008-12-22T20:54:00.000-08:002008-12-22T20:54:00.000-08:00I played the prototype found here:http://www.lunad...I played the prototype found here:<BR/><BR/>http://www.lunadrift.com/play/fishing-girl.html<BR/><BR/>Played it together with my wife, which was actually quite a big success since she does not ordinarily like games. The simple design and the music and atmosphere get a bonus for that!<BR/><BR/>However, I was very surprised at the narrative that emerged. After she got through fishing some of the medium and big fish, the ocean suddenly became sadder and sadder. I was definitely not expecting that level of realistic depletion in a cute and fun game like this.<BR/><BR/>I don't know if you intended this originally, but we could not finish the game because it was just too sad - the only options were catching the tiny defenseless little blue fish, or using a bomb lure (really?) on the poor shark that kept to themselves and didn't even kill anyone. We stopped at this point.<BR/><BR/>Curious how a fun game also brought a powerful message with it.iliahttps://www.blogger.com/profile/03164708178288425996noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-78034718250991688232008-12-22T19:54:00.000-08:002008-12-22T19:54:00.000-08:00I really enjoyed this. Found your post via jayisga...I really enjoyed this. Found your post via jayisgames[dot]com. Great job!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11719805.post-10781995203778499572008-12-20T18:27:00.000-08:002008-12-20T18:27:00.000-08:00Good job Eric! And good timing. I was just puttin...Good job Eric! And good timing. I was just putting together the post this weekend scoring all the entries. <BR/><BR/>I really like your fish AI and the chaining system adds some interesting skills. Everything is nice smooth. <BR/><BR/>I appreciate the goal of having a single button game. The store though is a little less exciting. Casting is a bit loose so it feels a bit arbitrary when you hit the upgrades. Also money has less meaning. <BR/><BR/>You did a good job on creating a unique meta-game with the timer. It is a nice subtle tension. <BR/><BR/>take care<BR/>Danc.Daniel Cookhttps://www.blogger.com/profile/10437870541630835660noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-65288487163201952892008-12-20T17:20:00.000-08:002008-12-20T17:20:00.000-08:00You can download my Fishing Girl prototype from my...You can download my Fishing Girl prototype <A HREF="http://ericw.ca/files/FishingGirl/setup.exe" REL="nofollow">from my site</A>.<BR/><BR/>I decided I wanted to the game only to use only a single button no matter what so I took a few detours from the original design. I discarded purchasing and switching between lure types in favor of a chaining mechanic. Hooking a small fish acts as a lure for a medium fish, which in turn acts as a lure for a large fish. I also decided to provide an infinite supply of lures and fish. So, because you can't run out of lures or fish, I added a countdown timer to provide a failure mode for the game. You gain time when you catch a fish, and lose it when your lure breaks.<BR/><BR/>I built it using XNA Game Studio 3 so you'll need Windows XP or Vista and a graphics card that supports version 1.1 vertex and pixel shaders. With any luck, the installer will take care of detecting and installing the .NET and XNA dependencies. Windows deployment is a real pain! I actually developed the game primarily for my Xbox 360 since I figured that was a platform as-yet unexplored by previous prototyping challenges. If you have a Creators Club membership and want the .ccgame just email me :)<BR/><BR/>So let me know what you think! I'd love some feedback.Erichttps://www.blogger.com/profile/05072622732099885941noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-39361648361479617552008-12-19T02:17:00.000-08:002008-12-19T02:17:00.000-08:00The game is live on Kongregate:http://www.kongrega...The game is live on Kongregate:<BR/>http://www.kongregate.com/games/LunaDrift/fishing-girl<BR/><BR/>And it's really addictive :)Worthstreamhttps://www.blogger.com/profile/07827543742005059635noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-14253865997986597222008-12-14T05:47:00.000-08:002008-12-14T05:47:00.000-08:00My casting prototype (WIP, of course) using constr...My casting prototype (WIP, of course) using constraint relaxation for the line can be found here: http://www.exodia.org/og/?p=24 <BR/><BR/>I'll work on proper game mechanics this week.<BR/><BR/>Cheers!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11719805.post-32295963967954659312008-12-14T00:01:00.000-08:002008-12-14T00:01:00.000-08:00You can find my prototype here:http://www.bubblebo...You can find my prototype here:<BR/><BR/>http://www.bubblebox.com/game/action/1213.htmAndrehttps://www.blogger.com/profile/13235123082715781874noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-32538092876116944412008-12-13T15:13:00.000-08:002008-12-13T15:13:00.000-08:00For everyone following this thread: - I'll be post...For everyone following this thread: <BR/>- I'll be posting the results to this challenge in a couple of weeks (around the new year) <BR/>- If you have a prototype you want judged, post a link to it in this thread. <BR/><BR/>There is going to be one gold medal awarded for this contest. There be fun in that there design! Yar! I would love to give out multiple gold and silver medals this time. So don't forget to add the fishing and scoring portions to your casting mechanic. <BR/><BR/>take care<BR/>Danc.Daniel Cookhttps://www.blogger.com/profile/10437870541630835660noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-37970056516881763612008-12-13T09:06:00.000-08:002008-12-13T09:06:00.000-08:00Oh, by the way -- I'm using Flex SDK and I can't o...Oh, by the way -- I'm using Flex SDK and I can't open the cliff or the heart. Could you export them as movie clips, please, in the SWF file? I gather "graphics" can't be opened, just named MovieClips. Thanks!<BR/><BR/>P.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11719805.post-85443501275116150352008-12-13T06:01:00.000-08:002008-12-13T06:01:00.000-08:00Lovely challenge. I'm working on a prototype with ...Lovely challenge. I'm working on a prototype with a physics-based rope. You can find it on <A HREF="http://www.exodia.org/og/?p=24" REL="nofollow">http://www.exodia.org/og/?p=24</A> -- SWF preview and source code are available.<BR/><BR/>Thanks, Danc!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11719805.post-6673639995157914742008-12-13T06:00:00.000-08:002008-12-13T06:00:00.000-08:00Lovely challenge. I'm working on a prototype with ...Lovely challenge. I'm working on a prototype with a physics-based rope. You can find it on <A HREF="http://www.exodia.org/og/?p=24" REL="nofollow">http://www.exodia.org/og/?p=24</A> -- SWF preview and source code are available.<BR/><BR/>Thanks, Danc!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11719805.post-64583380353836459852008-11-26T13:07:00.000-08:002008-11-26T13:07:00.000-08:00Following up on Dale's post... we've implemented t...Following up on Dale's post... we've implemented the fish in a separate fish tank - http://beta.sharendipity.com/assets/1906/ - and comments/suggestions are welcome. <BR/><BR/>We'll pull them into the actual game when we're happy with their behaviors. <BR/><BR/>If you haven't seen the posts, we're blogging on this excercise - http://blog.sharendipity.com. <BR/><BR/>We love what your doing here. Thanks for the inspiration!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11719805.post-16497009266910219432008-11-24T08:57:00.000-08:002008-11-24T08:57:00.000-08:00Danc, I love that you do these challenges. I'll b...Danc, I love that you do these challenges. I'll be submitting one to see what we can do with our platform, <A HREF="http://beta.sharendipity.com" REL="nofollow">Sharendipity</A>.<BR/><BR/>The current game can be found here: <A HREF="http://beta.sharendipity.com/assets/1900/" REL="nofollow">http://beta.sharendipity.com/assets/1900/</A>. As of this post, only the casting mechanic is done.Dale Beermannhttps://www.blogger.com/profile/04251582830591705936noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-9989647703694651972008-11-22T10:11:00.000-08:002008-11-22T10:11:00.000-08:00I had 4-layer cliff in ACDSee, but just the one in...I had 4-layer cliff in ACDSee, but just the one in Photoshop.Unknownhttps://www.blogger.com/profile/09274743691853784479noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-70655986631026605902008-11-20T11:14:00.000-08:002008-11-20T11:14:00.000-08:00I'm getting a weird problem with the cliff png. U...I'm getting a weird problem with the cliff png. Under windows preview its fine, but whenever I try to convert it to a bitmap (in paint, gamemaker, or a random converter I found on the internet), it corrupts the image into this weird looking, four layer cliff. Does anybody else have this problem?Unknownhttps://www.blogger.com/profile/12301990475018390284noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-91891335848116495612008-11-13T09:54:00.000-08:002008-11-13T09:54:00.000-08:00Just started working on an entry as well- got the ...Just started working on an entry as well- got the basics of casting and reeling working and also the view panning to follow the lure.<BR/><BR/>http://blois.us/FishingGirl/<BR/>(done in Silverlight)<BR/><BR/>Next step is to get the fish up and swimming, you can see a static one with the animations I was playing around with. Don't bother trying to catch it :)Petehttps://www.blogger.com/profile/14431711008327897452noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-18581640388182132322008-11-13T08:14:00.000-08:002008-11-13T08:14:00.000-08:00I added Andre's latest (scroll up to find his link...I added Andre's latest (scroll up to find his link) <BR/><BR/><B>Issues with the latest prototypes</B> <BR/><BR/><B>Launching:</B> The most successful casting I’ve seen goes something like this<BR/>• Press and hold to cock back the rod. The first section of this is the ‘upswing’ and the return path is the ‘downswing’ <BR/>• The rod travels 180 degrees counter clockwise on its upswing from completely flat to completely flat. <BR/>• Once the rod reaches its max rotation, it begins traveling clockwise again. <BR/>• The player can release on the upswing, or the downswing of the rod. <BR/>• The lure is launched travelling perpendicular to the rod at the time of release. That means if you release at max rotation, the lure will go straight up and fall back down. <BR/>• If you balance it correctly, there is a sweet spot right around 45 degrees that most people have difficulty hitting. <BR/>• Balancing timing for launching: You can adjust the difficulty of performing an accurate launch by adjusting the speed at which the rod moves. More advanced rods can cast further, but be faster on the upswing. <BR/><BR/>Catching fish: In terms of catching fish, the movement patterns of the other fish are your main balancing tool. <BR/>• Andre’s fish that move towards the lure add more action oriented feel to things. <BR/>• I think it might be fun to add an initial ‘burst of speed’ that you can execute when you first reel in. This is of a limited duration and must recharge before being used again. This would allow for delightful last minute escapes from big fish. <BR/>• It could be fun for a caught fish to ‘make a run for it’ and start swimming perpendicular to the line. If the player doesn’t stop reeling in, they can break the line. <BR/>• The larger fish are created in vectors so that their mouth can move independently of their body. You should be able to create a ‘bite’ animation pretty easily. <BR/><BR/>Sound<BR/>• I was imagining some ambient underwater music . The overall emotion for the game is relaxing with moments of deep sea terror. <BR/>• For dynamic sound, you could give the threatening larger fish their own sting or soundtrack that faded in when they were close to the lure. As they moved away, the sound would fade out. Imagine a Jaws-like track that rises up when a threat gets near. Tension!<BR/>Explosions<BR/>• A cheap way to make explosion is to create a simple circle or a circle with a ring. Scale the circle out from the center and fade it to 0 opacity. Voila, instant explosion with no art. <BR/>The store: The store, as expected adds a lot of replayability to the game. Even though this is a low point feature, I suspect the most addicting prototypes will implement it. <BR/>• The floating items are fun to try to hit. <BR/>• It can be annoying if your lure hits a store and you just wanted to fish. One solution is to allow players to decide to reel in items or not. If you hit the store, you have a second or two to decide if you want to reel it in and purchase it. If you don’t, your lure will sink past the store and the moment will be lost. We can clarify the decision with a sign that appears. “Reel in to purchase Golden Rod for 500 gold!”Daniel Cookhttps://www.blogger.com/profile/10437870541630835660noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-38346554401025388292008-11-13T08:11:00.000-08:002008-11-13T08:11:00.000-08:00@Buschnik: I've played your PWYP prototype! (but...@Buschnik: I've played your PWYP prototype! (but didn't get a chance to comment) I need to get a forum up for prototypes so they don't get buried as the challenge grows older. <BR/><BR/>The trick with any of these prototypes is finding the fun. A good metric that Andre started using was logging how long people play with the game. If your average play times are in the 1 or 2 minute range, you need to work a bit more on finding the fun. <BR/><BR/>I'm redownloading and will offer some more comments! <BR/><BR/>take care<BR/>Danc.Daniel Cookhttps://www.blogger.com/profile/10437870541630835660noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-78069481295002116482008-11-11T00:22:00.000-08:002008-11-11T00:22:00.000-08:00Since the play with your peas thread seems to be a...Since the play with your peas thread seems to be all but dead and I haven't gotten any response to my entry yet I will try one last time. AFAIK this is the only prototype that actually implements the complete game design as originally described.<BR/><BR/>Blog post at:<BR/>http://www.buschnick.net/Personal/2008/09/ninja-peas.shtml<BR/><BR/>Download at:<BR/>http://www.buschnick.net/Ninja%20Peas.zip<BR/><BR/>You may also need Microsofts Visual Studio runtime:<BR/>http://www.microsoft.com/downloads/details.aspx?familyid=9B2DA534-3E03-4391-8A4D-074B9F2BC1BF&displaylang=en<BR/><BR/>cheers,<BR/><BR/> BuschnicKBuschnicKhttps://www.blogger.com/profile/05932499350055246132noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-85075001020551805342008-11-10T21:20:00.000-08:002008-11-10T21:20:00.000-08:00Thanks Ben!I caught all the fish in your sea and s...Thanks Ben!<BR/><BR/>I caught all the fish in your sea and scored 49 points WOOT WOOT! You forgot to put the end message in however.<BR/><BR/>One thing that doesn't work for me in your game is the biting mechanism. I think you need to add your different lures or else i just fished the sharks out first and progressed my way to the smallest fish.<BR/><BR/>Keep up the good work.<BR/><BR/>I've been messing about with how the fish swim in the water... without much luck. Maybe I need to buy a fish tank to see what fish actually do.Andrehttps://www.blogger.com/profile/13235123082715781874noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-44124096871813582872008-11-10T18:07:00.000-08:002008-11-10T18:07:00.000-08:00Alright, uploaded a good copy this time. Download...Alright, uploaded a good copy this time. Downloaded and installed at another computer so I know it works.<BR/><BR/>http://sites.google.com/site/walkersoftwareprojects/fileswalkebshttps://www.blogger.com/profile/10768768702018426212noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-89694442077987100912008-11-10T13:02:00.000-08:002008-11-10T13:02:00.000-08:00Looks like the installer is missing some files. I...Looks like the installer is missing some files. I'll check it out when I get home tonight and post a new one. Sorry 'bout that.<BR/><BR/>Benwalkebshttps://www.blogger.com/profile/10768768702018426212noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-15163194033682019422008-11-10T12:35:00.000-08:002008-11-10T12:35:00.000-08:00Corsix: Love your prototype and how different it i...Corsix: Love your prototype and how different it is to mine. Quite a bit more difficult to play so far. Looking forward to see how it develops.<BR/><BR/>Ben: Sorry... had trouble with your installer. Can you please check you uploaded it correctly for me?Andrehttps://www.blogger.com/profile/13235123082715781874noreply@blogger.com