tag:blogger.com,1999:blog-11719805.post649186913389794600..comments2023-11-03T01:45:11.288-07:00Comments on Lost Garden: Realm of the Mad God Released!Daniel Cookhttp://www.blogger.com/profile/10437870541630835660noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-11719805.post-84998922785557302792011-12-28T18:54:57.713-08:002011-12-28T18:54:57.713-08:00I have some comments on the co-op. The beat of the...I have some comments on the co-op. The beat of the game in the battle places are too fast and dangerous, so it is quite difficult to chat with and communicate with other players using the chat box. Therefore, there is a feeling of playing with other (clever?) robots instead of real people.vientohohttps://www.blogger.com/profile/12762454325667541091noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-9826849388848593052011-07-25T15:15:33.785-07:002011-07-25T15:15:33.785-07:00What kind of hardware is it running on?What kind of hardware is it running on?nhttps://www.blogger.com/profile/10095158656814882144noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-5478420697514628962011-07-17T12:49:03.618-07:002011-07-17T12:49:03.618-07:00I must admit that this is the first ever "pla...I must admit that this is the first ever "play for free" game that I paid for. I suppose I should have invested my ten bucks into a character and a chest rather than two chests, but ah well. I really like how players work togehter in the game, and the idea that good items are just passed around for free also takes my liking. Certainly, for the top tier items this will not be the case, but that just means there is a motivation in going on after level 20.<br /><br />Thanks a lot for making that game, I suppose the only thing I don't like is that I don't see any sense in the "fog of war" returning all the time. It would be much better if after re-joining a server or coming out of a dungeon, the map would still be explored. Exploration currently is something which RotMG lacks because of that, I think. And I always like exploration in games. ;)Natanjihttps://www.blogger.com/profile/15150974782397323629noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-60123483909796689632011-07-11T19:36:41.044-07:002011-07-11T19:36:41.044-07:00I played it after RPS coverage, and loved it. Such...I played it after RPS coverage, and loved it. Such tight design and brave decisions (permadeath, insta-teleport, bag restrictions, no loot level restrictions). It's just really well honed. And yes, you got my 10 bucks for another character slot and a vault chest, which is great value, and has transformed how I play ('lending' gear from my 20 to my levelling char, using my 20 to get better gear for my levelling char etc).<br /><br />It was only 3 days after I started playing it that I saw that you were involved Danc, and that's when it all made sense. Great design, great execution. I hope that the business model is sustaining you guys.Bjorn Morrisonhttps://www.blogger.com/profile/18402204856515681439noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-1838656581551948672011-07-01T07:09:25.784-07:002011-07-01T07:09:25.784-07:00Great reviewlet on Rock Paper Shotgun. Hopefully b...Great reviewlet on Rock Paper Shotgun. Hopefully brings you lots of customers.mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-28236434963353869332011-06-28T08:52:19.236-07:002011-06-28T08:52:19.236-07:00Interesting game, definitely doing many things rig...Interesting game, definitely doing many things right. The MMO and co-op aspects are really nice. I am very impressed with the tech. So many players, enemies and bullets running real time in Flash in amazing.<br /><br />I am in awe I could keep my guest account after I signed up.<br /><br />However, it could use some work as a shooter.<br /><br />Too often I am being shot offscreen by enemies I cannot see, their bullets move too fast to truly react to most of the time. The enemies are too random (or just rush you) to discern and adapt to a pattern. Combat comes down to the standard "beat on each other and manage potions" rather than the skills associated with a shooter. <br /><br />There is also no shot mechanics past "shoot and smartbomb". Unusual mechanics such as polarity (Ikaruga), mosquito (mars Matrix) or grazing (DoDonPachi) is what makes these kinds of shooters outstanding. <br /><br />A bit of deeper design around the shooting would help bring in the shooter fans.Brad Merritthttps://www.blogger.com/profile/12181554415326567290noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-47537307826488810562011-06-21T10:08:47.583-07:002011-06-21T10:08:47.583-07:00If you are have difficulties with Chrome Web Store...If you are have difficulties with Chrome Web Store, give the url http://realmofthemadgod.com a try and it should all work. <br /><br />take care<br />Danc.Daniel Cookhttps://www.blogger.com/profile/10437870541630835660noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-42795909016784983822011-06-21T10:00:09.078-07:002011-06-21T10:00:09.078-07:00Uhm, Chrome Web Store? Why do you believe it is a ...Uhm, Chrome Web Store? Why do you believe it is a good idea to only give Chrome users the ability to play your game? They have a market share of just around 10% as far as I know.<br /><br />Really, really would love to play this but I don't exactly like the fact that I need a different browser (FF4 here) to do so. OoNatanjihttps://www.blogger.com/profile/15150974782397323629noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-63615670812671432462011-06-20T22:15:15.600-07:002011-06-20T22:15:15.600-07:00IQPierce: Yes, Rob and Alex experimented with not ...IQPierce: Yes, Rob and Alex experimented with not having individual player levels, but haven't found a design that they're happy with. One of their previous games, Steel Chaos, had the entire team (all players on the server) leveling up together. I wrote more about it here: http://forums.wildshadow.com/node/956#comment-5766Amithttps://www.blogger.com/profile/12159325271882018300noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-3454895776599351482011-06-20T18:50:22.140-07:002011-06-20T18:50:22.140-07:00Great game, although I started to get a little bor...Great game, although I started to get a little bored when I couldn't find any hard enemies to fight. <br /><br />I'm also really curious about the backend and how it's set up. Are you able to talk about that, or is there someone else I could talk to to learn more about it.Matt Rixhttps://www.blogger.com/profile/13594021995318948608noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-63822549428091382852011-06-20T16:27:59.588-07:002011-06-20T16:27:59.588-07:00Nice; if you can't eliminate levels, you can a...Nice; if you can't eliminate levels, you can at least change them into a form that doesn't hinder cooperative play.<br /><br />I'll be honest that I'm a little disappointed that it's not pay-to-play on the App Store; I was hoping I was seeing a new indie game that would buck the trend of "all Flash games are free." I've been hoping that the Chrome Web Store would represent a realistic way for some excellent Flash-based game to become a breakout hit even though it has an up-front price (even if it's just $.99). It would be nice if Flash game devs at least had the option of monetizing that way.<br /><br />For now I still haven't seen that kind of paid breakout hit on the Chrome Store... perhaps with time though.IQpiercehttps://www.blogger.com/profile/04966047579620838832noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-79243522502224046222011-06-20T15:47:05.963-07:002011-06-20T15:47:05.963-07:00No upfront price. You can play the entire game for...No upfront price. You can play the entire game for free with all the classes and never pay a cent. <br /><br />The game makes money by selling dyes, pets and the occasional temporary boost or potion. These are mostly for players who want to feel powerful for a while, you certainly don't need them. <br /><br />We questioned the level system a lot. It is still in place, but only takes about 30 minutes for an experienced play to go from level 1 to the max level cap of level 20. There is a small group that likes to grind for rare stat-boosting potions. Also, we don't restrict who you can play with. So you often see low level players hanging out with more experienced players. <br /><br />take care<br />Danc.Daniel Cookhttps://www.blogger.com/profile/10437870541630835660noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-27833602050321802742011-06-20T13:43:59.839-07:002011-06-20T13:43:59.839-07:00Great write-up and sounds like an interesting game...Great write-up and sounds like an interesting game, I may have to give it a spin.<br /><br />I'm curious about your marketing & monetization strategy. It occurred to me that for a Flash-based indie MMO (which I assume has an up-front small price in the Chrome store - I can't see the store properly just now to check), it might be interesting to have a "read-only window into the world", a Flash movie that renders what's going on in the game live, and which anyone can watch... but can't participate in. It would show all the fun players are having in this world, creating an impulse of "I want to be part of the fun!" for players. (Just a thought - it could be technically infeasible given the additional number of people viewing the action.)<br /><br />I wonder whether the level system itself was ever questioned? I have a design for an "indie MMO" of my own in my pocket, in which I feel I developed a replacement for the level system. The WoW designers I talked to during my time at Blizzard always regarded the level system, and the barrier it creates between friends playing together, as the game's greatest weakness. It seems pretty rooted in the formula, but I'm interested in challenging that assumption.IQpiercehttps://www.blogger.com/profile/04966047579620838832noreply@blogger.comtag:blogger.com,1999:blog-11719805.post-91085002773973385002011-06-20T12:12:01.698-07:002011-06-20T12:12:01.698-07:00<3<3Brian Meidellhttps://www.blogger.com/profile/09721021209491467673noreply@blogger.com